Quote:
Originally Posted by Jeni
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Clueless enforcement of server rules will always be a thing because none of the GMs know what a PvP server is or willing to take the time to find out.
I'll spell it out for GMs in an attempt to help them understand. City of Mist is a zone, a guild will gravity flux all members besides the bard to unreachable locations. The bard then power levels hundreds of new alts that your guild will have to fight. The bard moves fast, you can't kill a fast bard, so you attempt to slow him down, the entire zone worth of mobs catch him and he dies, you get a two week suspension or more for PvP'ing a bard.
Alternatively your other option is to tuck your tail and follow stupid rules enforced by people who have never played on a PvP server and the enemy levels unlimited alts for you to fight but you can't even pvp them while they are leveling and then lose raid targets to a clearly very fun and engaging PvP playstyle.
The correct solution for a PVP server is and you might have guessed it but it's actually PvP! You and your guild PvP for zone control to allow your bard to safely power level your guild and have other guild members ready to help you defend so you can maintain zone control. Swarming 5+ characters constantly should carry risks.
On red the exp is so fast no one cares about an exp death outside of griefing noobs but everyone gets hard when they can convince some GM to ban the competition for 2 weeks + for no reason.
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This is absolutely true.
It's like when Israel sent assassins a few weeks ago to kill that Iranian "scientist" in broad daylight. Yes - he may be a peaceful scientist, going about his day, but he's ultimately a weapon of war.
The bard is "Just PVE'ing", which would fall under protection to an ill informed GM, much like the scientist is a "civilian", but they are both fair game in my eyes.