Quote:
Originally Posted by nphixion
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Hey folks,
GMs acknowledge that certain behaviors are detrimental to the server that are gained by foresight for what's to come. These behaviors/items they seek to control are not negative nor do they have malicious intent, but ultimately are controlled to maintain the spirit of classic EQ experience.
I believe the most infamous/famous example of this to be GM intervention to nerf the Gnoll Scroll experience - but there are other intentional decisions to stick to this server's scope of work.
That being said - I do not think that VP Keys should remain in game for this reason. No one, in true classic experience at this stage of Kunark, had any idea what VP was or what it would do, what loot benefits would wait. And even if they did, I think it is fair to say that they were no methods to mass produce VP keys.
I would hope that the GMs consider the precedent they've maintained to make this the best emulated everquest experience and remove the VP Key quest line and/or its no drops - from the game.
This is my perspective alone and not representative of my elf pals.
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This isn’t really analogous to the summon corpse list situation. The summon corpse situation was a bunch of people who realized they could skip a good portion of a raid by farming this spell and trying to exploit it by monopolizing its for themselves. Contrast that with simply knowing something drops of X Y or Z. It’s not the same at all.
If your standard is “well people didn’t know about this as much back in the day” then we might as well modify literally everything on the server because everything is known as this point except new ways to exploit things like summon corpse. Knowing how something drops isn’t similar.