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Old 12-23-2020, 03:19 PM
heartbrand heartbrand is offline
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Join Date: Dec 2011
Location: The Wire
Posts: 9,758
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I think a lot of people love the concept of PvP contesting for spawns and raids but then when they actually see what PvP really is like (being ganked mid PvE fight, training, dispelling mobs or raid interference, people camping countless alts for long battles of attrition that involve hugging zone lines etc.,) they check out.

The other part is just how incredibly annoying dying in EQ can be. World PvP in WoW, back when it was a thing, was fine because you had a skirmish where the worst case scenario was a bad run back to your body. Dying on red99 can literally involve you being SOL for hours until someone can summon your corpse if it’s particular bad. That makes it exciting but also creates an atmosphere where most people are terrified to engage in PvP unless the outcome is certain. This then in turn leads to most people joining a single “Zerg” guild for protection and success. Perhaps a well executed teams server with sufficient population would solve this but I think it would require some non classic changes to how raid mobs are handled. As long as the model is classic 5-7 day spawns where winner takes all and you can sit there and shut a raid down for hours, people will get burnt out and most will take the path of least resistance.

Anyways my elf novel is done now.
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