Quote:
Originally Posted by Jibartik
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i never heard more people talk about a server, than the people from vztz, that place is like texas.
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I played newt twink on SZ, it was something awful and simultaneously amazing.
SZ teams are just crazy though.
Everyone needs to be able to use every city if u do my idea tho. Or maybe pay like 5k lump sum to switch inn binds and guard, merchant factions. Adjusted by # of players with faction?
Guk will be crazy. Maybe pvp gives faction hits and that's how u switch cities.
Grobbbbb army United.
Also more classic resists seems legit. Casters should have to work together to kill a geared melee. A war should be able to go after a wiz and mage with a fighting chance. But that mage should be able to malo and get the war if he does not pell.
If ppl die in pve they don't get the debuff. Debuff is there to make pvp matter more than trains while contesting raids.
Faster recovery and mobilization from train deaths, but punishing pvp makes them useful but not the ultimately winning strat for pvp. Makes the game faster paced, more strategic, and fun.