Quote:
Originally Posted by xmaerx
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I feel like Enchanters might be better at this, with Rune, Bedlam, Werewolf illusion, slows, haste, and stuns for survivability and aggro, plus tash for fast pulls, and animation auto-engage.
I'll let you know. I was already planning this before I even saw your post.
I like where your head's at.
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I was talkins to someone else about that lately too! I think it could work pretty good, using a real rune under the smaller one as a buffer (since it costs money to use).
Combined with a slow, would be pretty strong.
The only problem is they wouldn't be able to get much mana back while fighting. Necromancers have lich form that let them keep up great with mana without ever medding.
The other build I really wana try some day is a battle druid. I think they could be built SUPER tanky actually.
But also, for all the naysayers, bone knighting is actually SUPER powerful over a normal necromancer build. The DPS is higher and survivability is higher.
Necromancer was already bananas....
But bone knights are bonenanas!!!!