Alot of factors go into this 1v1, for one, jousting is a huge part of this entire fight, who can land the most shots, and vise versa, also a paladin can heal for days, yes, but if an SK can consistently keep his DoTs on the Paladin, then the Paladins HoT heal will not keep him up long term. Also factor in when the Paladin can judge using his LoH without using it too soon, which allows the SK to judge when he goes in for his burst kill shot, IE: Life Leech + Disc HT, which your looking at roughly 1400 dmg.
Also, will the Paladin be able to corner cast heals if the SK sticks on them and doesnt just mindlessly use his Bash at unviable times?
I give this a 50/50. Too many factors to base this 1v1 on. Also if a Soulfire is usable then the Paladin should win unless they are a complete idiot. Then again, the SK depending on joust abilities and mana could hold on with Epic proc, lifetap proc to keep them up, and lifetaps when needed, but most mana would be focused on DoTS to keep the Paladins HoT usless, and also if the SK can manage his dispells, then he can time the dispell to take the HoT off.
As I said, 50/50.
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