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  #52  
Old 12-17-2020, 10:09 PM
White_knight White_knight is offline
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Join Date: Aug 2018
Posts: 1,204
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Taking just the BEST Shadowknight Lifetap, and the BEST Direct heal a Paladin has and put them on paper:

Shadowknight:
Decrease Hitpoints by 332 (L49) to 338 (L50)
Casting Time 6.10
Mana 225

Paladin:
Superior Healing
1 : Increase Hitpoints by 565 (L34) to 583 (L40)
Casting Time 4.50
Mana 250

Factors involved:
Hybrid and PvP Penalties.
Life tap hits for 2/3, drains for 2/3.
Superior Heal heals for 524.

Baseline: Both Hybrids have 3500hp and 2500 mana, self buffed, fully dispelled. (In reality a Paladin should have 975hp more with self buffs, till pell'd but baseline is pelled as this is the best base to go off)

Disregarding fizzles:
Paladin can cast 10x Superior heals for 5240 health @ 45 seconds total cast time
Shadowknight can cast 11x life taps for 2464 damage and 2464 health (correct me if wrong on this round up, please) @ 67.1 seconds total.

So before both classes go OOM:

Paladin: 3500hp - 2464 + 5240 = 6276HP left over
Shadowknight = 3500HP left over

On raw Lifetap to Sup Heal spam a Paladin almost doubles it's health even with the damage from lifetap.

Now if buffs were protected and say golem wands weren't involved and a Paladin could use it's Heal over Time, it gets even worse.


There are lots of other factors involved but by bringing those in you also bring in Soulfire's and Reaper's and Lay on hands, and Harm Touch.

This is why my half geared NToV Paladin spanked the shit out of the 2 BiS Shadowknights on the server and made them plug 1v1. Wasn't me playing him but of any recent Red99 1v1 cases these were the best 2 examples.