Quote:
Originally Posted by MrSean
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Just so i understand this..
1) Raid specific to giants & dragons in Velious = respectable wizard DPS.
2) Everything else:
Lvl 40-60 - Enchanter (charm) > Necro > Mage > Druid (charm) > Wizard > Druid > Enchanter
Is this a fair assessment?
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Yes; but don't only consider Damage Per Second. There is also value in burst damage, especially for getting rid of casters or adds. Also, wizards have multiple stuns and interrupts, which are good for preventing mobs from healing or casting other troublesome spells. And as others have stated, rune + flux staff + root is pretty good crowd control. I don't think anyone claims EverQuest's wizards are optimized for typical group play, but they are at least workable.