The following is for Velious: Pre Velious paladin's are not that strong outside of Soulfires.
I wasn't the most geared Paladin around but it felt like the fight that would just go on forever. I had roughly 2.4k mana on Brick which translates to about 7700 healing in hots not including any extra 5th ticks. Someone would have to do roughly 14,000 hp worth of damage to run me OOM / blow my lay on hands. If we completely ignore soulfires for this that is still a lot of damage to do.
I was able to chase off a ToV geared empire sk using the Vulak Axe with just my Kunark rags / epic by just popping a DS pot / (Ragefire / Ring) DS and curing all their diseases with shield. Add in a clarity for an even more annoying fight where every point of mana translates to roughly ~3-4 hp. I think I ended this fight with nearly full mana before the SK escaped into Skyshrine to camp out.
I think I would have to agree with Tune though in most scenarios the SK should be favored. The Paladin really needs to be able to constantly land hits to counter the SK's regen and paladin's aren't exactly known for their DPS.
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Originally Posted by Heartbrand, former main tank for Empire
Tried to get immersed in Velious but quickly got burnt out by there being no challenge, the intensive raid schedule and pressure to be 100% or close to it with RA. In Nihilum, having 70% RA + meant you were a neckbeard, in Empire, 70% was the equivalent of being inactive status.
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