Magnetaress has lost several forum accounts but he played red99 at the start. I'm not saying magnet is some kind of PVP legend but not a goob either.
I am legitimately looking for you to describe how you are going to do so much damage to a paladin that the paladin can't keep himself healed up between his regular spells and lay hands.
Maybe you will be able to 100% slam to interrupt his spells and make him useless but I figure a paladin could figure out a way to land heal on himself? Thoughts? The way I figure it, all of the paladin mana can successfully heal himself, and not all of the SK mana can successfully damage the paladin. Assuming both are decent jousters I think the paladin is going to outlast the SK and if the SK doesn't flee, he would die.
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Quote:
Originally Posted by Rogean
Lost but not forgotten.
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