Quote:
Originally Posted by Castle2.0
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How could you go from 100% full exp kills to 2/3 half exp and 1/3 full exp?
If there is a 3 level range and all are within range to give full exp, once you go up 1 more level it would make sense if you did get some partial exp kills it would break 2/3 full exp, 1/3 partial exp.
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Exactly. That's why I say at the bottom that it's odd and doesn't fit unless there were some serious streaks in the RNG. For fun, I ran the numbers if the shift started happening at 54 (1/3 getting the 1/2 XP hit) and the delta was -43. That's a pretty serious difference. I'm not a statistician, but I'd wager it's fairly improbable that happened.
When I have more time, I'm going to play with Dyrna's levels a bit and see if I can get the data to fit better (Maybe 41 is the high so it's actually 39-41? Or 41-43?). The thing is, the level ranges on the consider page skip over all the 50's and go straight to 60, so it's not at all clear what actual level she should be just based on this data set.
Edit: it's not letting me edit my previous post, but I was just going to add that "delta" = (# of kills measured) - (# of kills estimated)