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Originally Posted by DeathsSilkyMist
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SK can dungeon crawl just fine. FD works quite well. Not sure why you think SKs can't deal with adds. They just FD to get a mob solo. Then you don't need to worry about keeping adds rooted.
You would also be suprised at how many places you can fear kite in a dungeon. You just need to use your low level short duration fear with a high level snare so the mob doesn't wander too far. You basically just rubber band the mob with the short fear in a safeish hallway. And FD is there in case you screw up, so you have plenty of opportunities to learn the pathing and safe areas.
SKs can recover pretty quickly as well once they get a lot of clickies, proc weapons, and flowing thought I and II.
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This guy has apparently played everquest.
Besides monk deep OP with fungi, the SK is a billion times the best solo melee. The SK can kill harder monsters than the monk can, without excessive use of expendables which change the whole program for anyone. SK uses expendables better too, because of channeling.
Paladin is fine, the lull can replace the feign death its just not as good.
Ranger is also fine, has harmony for "outdoors". But being an ogre is a big factor for solo too, you just crush monsters better and resist stun which lets you do more casting work. In reality, only rogue and warrior are really painful to solo because they have no utility spells to support themselves with.