Quote:
Originally Posted by Man0warr
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The group meta during Classic era pretty much boils down to churning through masses of blue mobs - ideally with several in camp at once CC'd - with high sustain DPS from melee and pets. Mana is a bottleneck that is best overcome by not relying on it at all for your damage output - Shaman ignores it with Cannibalize and Torpor, Enchanter with Theft of Thought, and Cleric by ideally only using the hyper efficient Complete Heal on a charmed pet or Warrior.
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ideal situation isn't what I see here on green in most groups. Only because everyone knows whats best, doesnt mean the group can do it. Shamans dont ignore mana at all on green. Asked three shamans and myself (48 shm), most replies were sth along "lol?!?", so no, Shamans need mana and go oom like every other class with mana.
Quote:
Originally Posted by cd288
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Yeah you’re right it’s not this easy. Because you’re not adding in the constant damage a Rogue is doing over the course of the kill,
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Of course I would do that. But I never made any proper calculations. I just stated that a more realistic approach needs other variables, yours among them. That's what et cetera means.
edit: wizard only does zero dps when he's full mana (maximum amount of dmg stored). Melee dps is always zero when the character in question isn't attacking a mob.
Quote:
Originally Posted by cd288
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and you’re not dividing the Wizard’s damage by the zero damage they are doing for the rest of the kill.
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I do. This is what we call dps. it is damage per second or damage divided by time