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Old 12-09-2020, 09:48 AM
Fammaden Fammaden is offline
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Join Date: Jun 2018
Posts: 1,464
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Quote:
Originally Posted by Trazic [You must be logged in to view images. Log in or Register.]
People often talk about wizards being terrible in exp groups but rarely talk numbers so I decided to do some math.

A 60 wizard with clarity II will regen 33 mana per tick while meditating. Suntrike costs 450 mana reduced down to roughly 400 through specialization. That means they can cast sunstrike approximately once every 72 seconds. 1615 / 72 = 22.4 dps in a chain pulling group in the best case scenario (absolutely no resists).

That does indeed seem rather underwhelming.
Quote:
Originally Posted by Pyrocat [You must be logged in to view images. Log in or Register.]
For pure sustained DPS wizards are going to lose out to enchanters, mages, necros, rogues, monks... probably rangers.
Yeah that's the thing. In full six man xp groups your focus is on mob kill count. Ideally you want to be chain pulling in a full group and the very design of the wizard class does not lend itself to this style of grinding. By all means invite your friend or guildie wiz if you want and top efficiency isn't important, enjoy yourself.

For duos and trios wizards don't really pair well or add enough benefit to the classes that are good at it to justify their inclusion.

That leaves quadding as the only form of leveling in which a wizard truly exels. People get very defensive about wizards as if anyone critical of inviting them just don't know what the wiz spell lines do or something. But its not anyone's fault that this is the game design, and these are the wizard's strengths and limitations.
Last edited by Fammaden; 12-09-2020 at 09:51 AM..