Quote:
Originally Posted by loramin
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The staff has already stated that (something like) this is their goal [You must be logged in to view images. Log in or Register.] Instead of classic ZEMs, we have deliberately unclassic ZEMs here (which feel more classic because of their mystery) ... even though almost everything else here tries to copy live exactly. This is a rare staff exception to their general "classic mechanics over classic feels" policy.
The sad part is, when it comes to "controversially classic" stuff like this, they seem to give up after their first attempt and decide "it's decent enough". But if the goal of this place is to get people to see classic EverQuest, what would really be ideal (instead of one adjustment every ten years) is to rotate the ZEMs every so often to make the least-used zones have better ZEMs, and the most popular ones have worse.
They would still want to keep the ZEMs secret of course, but then they could say "ZEMs will secretly change behind the scenes, and while you can't predict them, the unpopular zones are going to get higher ZEMs over time ... so go explore Norath if you want the best XP".
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Thats fine except people will congregate where they can find groups, so if they don't clearly state "Unpopular zone X" is the best XP for the next week/month/quarter then people will continue to go where XP is quick, because no one wants to sit in a zone for 4 hrs and get 1/4 of a yellow bar and no loot, because trash mob loot is atrocious in non dungeons most of the time. The game does not reward exploration except during epic quests and such where you do scavenger hunts/mob camps and those were great ways to get off the beaten track and get a sense of satisfaction and progress when completed.
We should not sugarcoat the fact that people min/max XP in kunark because there really isn't anything fun to do in a slow XP group with poor drops.