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Old 12-04-2020, 05:10 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by Izmael [You must be logged in to view images. Log in or Register.]
I don't get it.

Imagine a spell that has a 30 seconds CAST TIME and 5 seconds COOLDOWN.

You won't ever save up to 30 seconds by memming it in slot 1 - the spell still takes 30 seconds to cast.

But you will save up to 5 seconds by doing so (because 30 > 5, the spell will always succeed as it will never complete before its cooldown is over), as it will allow you to START casting the spell before the cooldown is over.

Therefore, you are saving up to 5 seconds of time, which happens to be the spell's cooldown.

Maybe I'm not seeing something obvious..

Now on short-casting spells, the figures are a bit different but still, at no point you're saving spell's casting time unless it's a coincidence.
EDIT: I see, you are using an example with a long cast time and a short cooldown. There aren't a lot of spells like that, so I don't really ever think in that regard. Usually the cast time is shorter or nearly equivalent to the cooldown.

If you want a sentence that covers every single possibility (not the general case), it would be something like this:

"You save up to the cooldown or casting time (which-ever one is longer), assuming the cooldown and casting time are roughly equivalent, and short enough to spam with a cooldown refresh item. You are still spending an additional x seconds, where x is the extra time it takes to make up the difference between the cooldown and casting time when refreshing your spell gems. "
Last edited by DeathsSilkyMist; 12-04-2020 at 05:18 PM..