Quote:
Originally Posted by douglas1999
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It would be cool to have a seamless world as opposed to discreet zones, or at least an engine with no clip plane so you can see all the way accross a full zone, breath of the wild style. Imagine running out of the dreadlands ice tunnel and being able to see all the way to karnor's
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DAoC, Shadowbane and Anarchy Online has that. It is not EQ. The reason being is monsters chase you in EQ until you kill them, they kill you, you zone/gate. When you introduce an open world they can only chase you for so far before they run back to their spawn.
You would have people pulling level 60 raid zone dragons to the noobie area to kill the new players. While hilarious and I would enjoy doing that, it isn't EQ.
Quote:
Originally Posted by douglas1999
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Yeah never got to play vanguard but people seem to remember it fondly
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Vanguard was a let down. I can't tell you a single item, town or dungeon in that game from memory.