- Make boxing, warping and generally cheating IMPRACTICAL
- I strongly doubt Borderland-type loot (RNG-generated items) is a good thing. Nobody knows any Borderland item - they are meaningless bunch of stats that barely make sense. Everyone knows what a Ragebringer, a Crown of Rile or a Weighted Axe are.
- I doubt that randomizing a lot of stuff is a good thing - the predictability of EQ might actually be part of what we like about it. Some randomization could be added though. Not allowing a "wiki" to be constructed may or may not be a good thing. Periodically adding new content (that doesn't make previous content obsolete like EQ live did), would probably be a good compromise.
- Better Mob AI would certainly be good.
- More zone dynamism - good
- More classes/hybrids - good. We don't have it here as we're sticking to "classic" but how cool would it be to have a war/enc hybrid? Or rog/shaman? Or completely new classes with new abilities... that would have to be invented.
- Design with PvE AND PvP in mind. PvP adds an extra dimension that would be a shame to pass on.
- Design defensively with cheaters in mind - we now have 20 more years of anti-cheat experience.
- Design with mudflation as one of the major challenges in mind.
- Keep what we like about EQ:
o legacy items
o clickies
o nodrop / lore / norent mechanism
o sandbox NPC's - no rail-guided crap
o zoning
o aggro as we know it
o interdependance off classes
o higher risk / higher reward
o can solo or group but a lot of attractive stuff can't be soloed
o ...add to the list...
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