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Old 11-24-2020, 01:36 PM
Gustoo Gustoo is offline
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Join Date: Mar 2012
Location: The side of Bristlebane
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
I'll be honest, green fails to hit my nostalgia feels.

I loved doing hype ass orcs and gnolls in my teens. On green gnolls are abandoned and orcs are only camped by high levels.

Roll on Kunark, I loved the LOIO - courier fields and sarnark fort especially... guess what, on green these are only camped by high levels.

P1999 just doesn't have that classic slow burn chilled out pace, it's all treadmill levelling and farming for EC/raids, then claiming the few select spots are overcamped while 95% of the game is desolate.

Ooof.
I think that the next progression server should have a few features.

1. Tiered leveling. Level 20 being maximum level for MONTHS, 30 for MONTHS, 40 for MONTHS, 50 for MONTHS till kunark. ETC.
2. No legacy items / Permanent legacy items. If Manastone is in game. Leave it in game. Make it have a custom drop rate if you want, but make it permanently in game. If guise is in game, keep it in game. Customize drop rate if you want. Lustrous russet? Same thing. Once kunark rolls around, just don't allow firepots bind at all. Its fun, I got it on blue and red, but its another thing that adds a frantic pace to the game.
3. With velious, don't tell people, but when the sleeper gets awakened, every single character involved with the awakening is deleted permanently and all of their possessions are given to other players by lottery by class, including no drop items. Sleeper is then returned to unawakened state along with the rest of velious.
4. T staff, fungus robe, fungus stick...whatever. Same deal.


I think these changes would allow people to play the game without having to adhere to an aggressive legacy hunting oriented timeline. The fear of loss is a motivator for some but it also keeps people from playing as casually as the game was really meant to be played. People NEVER hit level 50 in their entire EQ career, a lot of people.

It would be a casual progression server. Oh and you could even (holy smokes) allow quest experience to be enabled.
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Lost but not forgotten.