Quote:
Originally Posted by Knuckle
[You must be logged in to view images. Log in or Register.]
I imagine the original intention was a easter egg for people that had to journey out to bumfuck nowhere for epic npcs or faydedar and didnt anticipate players binding there at the time.
|
Even more than that, EQ was made during the 1990's "world simulator" era, not the newer "theme park" video game era. Norrath's supposed to be a high fantasy world where if you go far enough out into the wild areas of the world you'll find strange and wondrous things. There are deliberate enigmas. EQ was severely limited by its era's technology and was unable to fully realize the ideal, but the firepots represent one such remote point of interest. The notion that everything in the game has to have a clear purpose is a paint-by-numbers theme-park notion at odds with the world simulator concept.
Danth