Quote:
Originally Posted by bubur
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not that many times, maybe I thought about it while I camped a mob
but it turns out it was all percentage chances on simple timed lists and static mob spawns that sometimes wander on pre defined paths
none of it was complicated and we were children to think otherwise. I don thin I am followin ur point is wut I’m sayin
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That it's easy to see patterns where they are not. For example.
Dragnors there are 3 nameds, and bilge.
There are 4 unique PH's in DC 3 Ph's that spawn 2 mobs and a named, (a rat and a shoal serp)
1 of those 4 cycles through 3 mobs, a shoal, rat,
AND a skeleton.
how clever, clues! Surely this is the clue that this fourth spawn is bilge.
but unfortunately no, bilge is not connected to thaht spawn in any way at all and its just a random spawn with no clue's or hints or clever design at all.
But that didnt stop me from killing that PH for 20 hours of my life to find out that the conspiracy I uncovered is not real.
God help you try to read this post and not melt your brain with this real bad English.