I think this is more about generic push than "knockback effects from spells and even out of era monk knockback disc knocking mobs across the room".
30+ players can push a mob via melee alone all the way across the Kael arena and it will channel a 10 sec CH.
However - bash and slam if they land seem to be very high % to interrupt.
What was described as "less susceptible" is actually complete immunity to push. The server(s) now rely entirely on either "burn during cast" or "enc drain".
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