Quote:
Originally Posted by Abominog
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Same. Anecdotally the level 4 mezz feels like it has a higher chance to blur. I never heard of the cast-from-behind thing, sounds too good to be true.
In situations like Iceclad or Firiona where it is feasible to fear kite with a rogue pet, I've just accepted the 50% penalty. Maybe I'm just lazy, but it felt like a lot of extra steps and slowdown to get earn the other 50%. If it's as simple as casting from behind that changes a lot.
Is there a reliable way to measure the experience earned from a mob? I mean a better way than just eyeballing it on the experience bar?
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It's definitely a trade-off. The question is whether it's worth it. Do you spend less than double the amount of time and energy juggling conditions to get the 100% XP? If so, then it's worth it. If not, you are better off just sticking with the 50%, as you can kill more than twice as fast.
Personally, I don't think it's THAT much overhead, but I also haven't played an enchanter to high levels, so...