Quote:
Originally Posted by loramin
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Honestly, one of the greatest things about Teal was that it inadvertently separated the players into two groups. Everyone who cared about getting "server firsts" and racing to the top and all that stayed on Green, while everyone who was like "a server with less 'competition', where you can just play EQ casually? that sounds awesome!" went to Teal.
As a result, for a brief beautiful moment you almost had a server for "the casuals", and a server for "the competitors", and it was like the perfect expression of classic EverQuest ... until the devs squashed the dream and threw both groups together on the same server.
Now, this "split" wasn't at all intentional on the devs' part: it was just a side effect of releasing Teal after the fact. But imagine how harmonious everyone's EQ experience would be if there actually was two servers ... one for "casuals" and one for "competitors"?
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I think that's a pipe dream, you would at least be slightly spreading out camp competition, but make no mistake, if people thought there was more opportunity to get a chance at rare items on teal, they would.
Ultimately what teal would do is cut in half the number of neckbeards per server.