I'm curious how this is going to end up scaling up at higher levels. The gap between caster caps and melee caps will grow on the way to 60. I remember there was a level 23 ranger at my General V`Gheera fight, who should be at a similar skill level, and he did 343 damage, which I think was about 4 dps. He was an ALS character so wasn't using anything close to a 40/40 weapon though, so maybe...
There are a bunch of raid fights where necros aren't going to be landing spells, but melee damage works on everything. Hitting things with a rod between twitches might actually not be too bad.
It will also be interesting to see how the velious high AC items end up working with this. I remember there was an enchanter geared out in near BiS velious gear focused on HP and AC that demonstrated with a bunch of parses they had pretty significant mitigation vs. normal mobs despite the lower defense skill and AC soft caps.
EDIT: I'm a little surprised this works this well at 110 str though, I noticed substantial increase in my DPS going from 140 to 255 STR back when I first started being able to receive double Shaman str buffs. There should be a pretty significant boost as high end spells come online, Str/Focus/Primal Essence buffs for +148 STR, so capping should be feasible I think.
|