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Old 06-25-2011, 07:41 PM
Vermicelli Vermicelli is offline
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Quote:
Originally Posted by Ektar [You must be logged in to view images. Log in or Register.]
I knew the answer
If you had read the thread, you would have known someone else posted the same information you did, before you did. Nothing about this bug is solved yet, as the bug is still occurring. Even if there is some proof that the bug occurred during the classic period on live EQ, which I still doubt, that doesn't mean we have to put up with the bug on P99.

From more illusion testing, I have discovered that if I am affected by the skeleton illusion, it will shrink me to gnome-size just as with player-race illusions. However, if I am under the illusion of an elemental (I have tried all four: earth, fire, wind, and water), the model size bug does not effect me. I appear as a normal-sized elemental to other players. Is it possible the elemental illusions manage to store all of the data so as to display the elemental illusion to observers completely correctly, even though the other race illusions do not store their data correctly? I have also been working on documenting Minor Illusion issues, and I feel it may help to examine how the Minor Illusion spell saves the data required to draw the right model for observers.

I will be the first to say it: Minor Illusion is a wacky, wacky spell. In P99, it unexpectedly grants infravision and changes your racial faction modifier to that of a human. Even if, to myself, I appear to be a totally awesome bunkbed, other people might tell me I appear to be a table to them.

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What I wish is that I could see the bare bones of what information is stored when you cast Minor Illusion so the game client knows what object model to draw for observing players. The following quote from an EQemu developer from the following link has increased my belief that the game simply isn't correctly storing the data necessary to properly display Minor Illusion and player-race illusions under the circumstances my thread covers.

http://www.eqemulator.org/forums/showthread.php?t=25541

Quote:
Originally Posted by trevius
Perhaps there is a something missing in one of the packets sent to the players when they zone in that should be passing this info to them, but isn't. Maybe we don't have the correct opcode to do that, or maybe there is just something in the source that needs to be added for it to make that extra check.
Unfortunately, that seems to be the last post documenting his investigation of the issue. I will not tire as easily!
Last edited by Vermicelli; 09-07-2013 at 05:23 PM.. Reason: fixing broken image links
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