I don't have any numbers-based comparisons and since the effect AC is sort of unquantifiable on this server I don't think that'd be useful anyway.
What I do know is that aggro-holding might be enough for a tank in other games, but every point of damage you take as a tank in EQ is one more point the healers have to give you back out of their mana pool. In some group comps you can take more damage and the healers can sustainably heal you, but in most groups the limiting factor on your exp gain is first and foremost the healer's mana pool (pop time is a bigger issue in some zones).
So taking more damage, any more damage, drags down the group as a whole.
You also lack bash, which can make a gigantic difference in some fights. A lack of pulling power in indoor zones (no lull, no FD) forces you to adjust your group comp around that.
So yeah, you could tank. But with so many twink SKs and warriors around, you shouldn't even have to try.
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