Quote:
Originally Posted by falkun
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Wizards are still highly effective at dropping that annoying healer before he can get a heal off.
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How so? Their burst damage at higher levels doesn't come anywhere close to killing a MOB that is at the amount of health where it will generally begin healing. The most effective way to deal with healers is to stun them. Wizards can do that, but Enchanters do it far better because their stuns cost 1/3 the amount of mana, cast faster, and cycle faster. Clerics can stun more efficiently than Wizards as well.
If it's a target that can't be stunned, well, that's why you want 3 or 4 melee in your party. They have a chance of interrupting the cast from attacks and if the heal gets off it's not a huge deal anyway (unless it was a Cheal) because the constant damage they do is better than having a Wizard in the party. Since melee do far more DPS than a Wizard, it means targets drop quicker. The Wizard might do more damage in a short timeframe when the target is at lower health, and thus lessen the amount of heals it can get off, but having the Wizard in your party means it takes longer to get the target to the point where it will begin healing in the first place. Thus, the target isn't actually dying much quicker with the Wizard in the party, in comparison to another melee class instead, and for every 1 target that the Wizard might help drop a bit quicker, there are 2 or 3 more they won't have mana for that a melee could be doing significant damage to.