1hr Lockouts, but you don't race until TWO mobs are up in zone. So loser(s) get a chance at a mob. And you only start racing like you do now with statue/golems, on a random roll to begin race.
Geographically more friendly.
Smaller guild friendly.
Halves tracking and mobilising amounts (as only mobilise for every 2nd mob)
Lockouts let smaller mobs get organised.
Example:
Lady M spawns. You cant do anything. 3 hours later Lady N spawns.
After 10mins, start a /random to start race. FTE on whatever of the two mobs wins the mob, and the 2nd mob is now up for grabs for fte/lockout too.
Could lead to some hilarious psychouts to force lockouts on other guilds etc
|