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Old 10-21-2020, 10:53 AM
Toomuch Toomuch is offline
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To start off with, I'd like to thank the (VOLUNTEER) staff for trying. This game is something that a lot of us really like, waaaay too much, so we all get really emotionally invested. Every now and then, when the fit's hitting the shan with server drama, I step back and realize that it's all being managed by volunteers. As players on the server, we've got to do better. What exactly can we do, and how, are the questions we need to answer together.

1. Personally, I strongly agree with the "Cry Wolf" punishments being increased, substantially. I'm thinking we need to not make it quite as harsh as the actual penalty for violating the raid rules, or at least have it start 1 step lower, and then progress similarly? Example: First Cry Wolf offense = official warning, 2nd Cry Wolf = 2x concession on that mob, 3rd Cry Wolf = 1 week zone-wide ban, 4th Cry Wolf = 1 week blanket raid ban, 5th Cry Wolf = 1 month blanket raid ban. If no Cry Wolf petitions have been submitted in the last 3 months, then it resets back to 0.

One of the most frustrating things to deal with, whether it's in a game or in life, is hypocrisy.

Quote:
Originally Posted by Dreenk317 [You must be logged in to view images. Log in or Register.]
When a guild is currently engaged in behaviour that they petitioned you for the week before. You point this out, and there response is "we know the rules, your wrong".... Should be an automatic ban, because either they clearly cried wolf the week before, or are intentionally breaking the rules right now. And this exact scenario comes up almost every week.

It very often is that cut and dry/ black and white
This point is huge. This is rampant right now. There are indeed some bans worth handing out in relation to this, I'm 100% certain.

Now, this isn't to say we should throw out the FORMAT for how to submit petitions. The current format (well written documentation) is probably for the best. We just need to make 100% certain we're cutting out all the BS for the staff, and ensure that we're trying to resolve it ourselves.

2. My next point is something that's out of our control though, and I'm throwing it out there for context, for both players and staff to see: there has never been a time when the server had more level 60's ready and willing to compete for top-tier content. Or in other words, there's more level 60 "mouths to feed" that want to see top-end content, then there has ever been before. By nature, there's going to be increasing competition, and probably some associated hard feelings, when there's more and more people going after the same number of things (or DECREASING number of things, when you account for no Warders in game anymore, and a seeming decrease in the average number of quakes in the last year or so). It's literally economics: the supply isn't increasing, if anything it's decreasing, and the demand is definitely increasing. In economics, what does that do to the price of goods? (spoiler: the price goes up.)

Some more context on the people involved:

Some of these level 60's are those types of players that have been slowly leveling for years, never had drama with anyone ever, never submitted a petition ever, have casted 1000 rezzes and/or ported 1000 people for free, etc, and are finally 60, and feel they truly are deserving of some top-end content, as they've been the "server good-guy" for as long as anyone else, if not longer.

There are others that are undeniably more hardcore. They've been level 60 and raiding on p99 for so long that they can tell you the differences between the management styles that each of the GM's have had. They've done their homework on all the raid encounters, know how to race to mobs the fastest, know every corner to hide behind to dodge AE's but still be in range to land heals, are constantly swapping characters based on the location or needs of the raid, and are always on the leading edge on how to handle each encounter in a new/better way to beat the competition. They feel like they are deserving of the top-end content, because they put in the prep-work, beat out the competition for it, etc.

And then there's all kinds of variations of people in-between, but everyone wants their slice of the pie.

So, what does all this *mean*? Do we rotate 100% of the top-tier content, and take the competition out of it? I don't know. That doesn't seem like Classic EQ to me, but neither does having 400+ level 60's ready, willing, and/or literally sitting there waiting to go after the same raid boss when it pops. I think I like the idea of rotating some things, sometimes, essentially expanding on what's been done with Plane of Fear golem rotations.

Should we cry and whine and moan for a way to add more top-tier content, to offset/meet the demand? Even if it were nicely requested or voted on by the masses in the most thoughtfully worded essay/poll, would that even have any affect? If we prove we can play nice, would this even be considered, as a reward of sorts? I don't know. I'd sure like to know though.
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Last edited by Toomuch; 10-21-2020 at 11:15 AM..