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Old 06-23-2011, 08:11 PM
Zuranthium Zuranthium is offline
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Join Date: May 2011
Location: Plane of Mischief
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Quote:
Originally Posted by Messianic [You must be logged in to view images. Log in or Register.]
Quote:
Originally Posted by ryandward [You must be logged in to view images. Log in or Register.]
Yes, I regret it. Mostly because they aren't set up the way they should be, under the guise of being "classic". There are some design flaws, but that is the way the devs think they should be, which is totally dumb to me.

Wizards *NEED* crits, and harvest. Give us those, I will be happy.
Crits and harvest would barely make a scratch in the wizard class overall, nor do they "NEED" them. It would be nice, but it definitely isn't a need.
Yeah, Crits and Harvest really don't mean much. Harvest was absolutely terrible; the long cast time made it weak in combat when you need the quick mana and it generated barely any extra mana anyway...enough for 1 extra nuke every 10 minutes. Crits were mainly showy fun and didn't increase sustained DPS by much, nor were they at all reliable for trying to burn down a target when you really need to.

To be useful as a class, without imbalancing them, Wizards need to actually be great at killing things quickly but not be near the top in terms of sustained DPS. Harvest could be a class-defining ability which allows them to do just that. I would set the spell as this:

Harvest:

Spell level: 4
Cost: 1 mana
Cast time: 1 second
Recharge time: 5 minutes
Effect: For the next 30 seconds, your non-teleport spells cost (Level * 2) percent extra mana, deal (Level * 4) percent extra damage for every level up through 50, plus 10 percent extra damage for each additional level after 50 (meaning that at level 60 spells would do 4x their normal damage), and the resistance modifier of your spells is improved by (Level / 2).

The extra damage spells do via Harvest would not count towards damage that determines which group or individual "gets the kill". In other words, this ability wouldn't make Wizards overpowered when it comes to kill stealing. "Boss" mobs could also be tagged to take less damage from Harvest, if the skill was making those encounters too easy.
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Last edited by Zuranthium; 06-23-2011 at 10:12 PM..