Have a lvl 22 war ~ 950 hp, kind of crappy ac (ringmail mostly). Descent weapons (Jambiya + PGT, also Obsidian Flamberge). I also played a war on live in 1999. My opinions on the matter:
1. My hit %, crit %, proc rate, all seem to match what I had on live, at least since "fix"
2. Mobs beat the poo outta me, and rarely miss. In the original game it felt like if you fought mobs of same class & level (goblin warrior for instance), it was a very even match at least low to mid-levels (< 30). It would basically come down to luck on who would win. On the project 1999 server, there is zero chance the PC would win after level 10 or so. It seems mobs can use abilities MUCH more often (2x?) than players. Their hit rate and damage much higher as well.
3. Taunt is still broken. Possibly because pets and spellcasters significantly out damage warriors, but I can't keep aggro even from monks / rogues. On live, it was tricky, especially end game because the damage difference was huge, and you needed to make up for it with hate proc weapons. It was also tricky when fighting yellow or red cons. But I can't keep mobs on me fighting greens, light blues, etc. Early game I wrote it off to low taunt skill, but at level 23, with taunt maxed, I still feel gimped. Basically there's almost no point to having a warrior in the group if they can't do damage, and they can't hold agro. Right now it is virtually impossible to pull a mob off a chanter or healer.
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