Here we go guys...
https://www.project1999.com/forums/s...d.php?t=343453
Funny post from cd288 in this thread.
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Please please please implement this change staff. I really want to see the looks of horror on all the peoples' faces from the nerf Enchanters thread when they realize that their complaints caused people to realize that the biggest issue with why Charm killing is significantly easier on P99 was that channeling was broken and all their casters are now nerfed too.
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So we're in agreement?
This bug thread seems to have fallen to the wayside but it reveals a few important things.
1. Channeling skill likely should not apply to push which is a separate roll.
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One caveat to this...channeling doesn't apply to being bashed, stunned, or moving. Even with a high channeling skill, if you get bashed, stunned, or moved too far, you're going to lose your spell. That hasn't changed.
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Rashere
Lead Designer
Posts: 1979
Registered: 05-04-2004
https://web.archive.org/web/20061207...sage.id=239994
2. Channeling is not a global roll for all attacks it's a per attack roll.
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PC spell interrupt logic was rewritten to match a decompile taken from the client. That doesn't mean errors aren't possible, but it does mean that it's likely correct.
Keep in mind that it does these two things:
Every hit on you while casting a spell each has its own interrupt roll, so if you're casting a spell that's easy to interrupt, it's not likely to succeed if you're hit a lot.
Spells that are six or more levels under your current level get a significant channeling bonus. This bonus grows the older the spell is.
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Torven
TAKP Staff client decompile data
https://www.takproject.net/forums/in...38/#post-80157
So EQ staff post in 2004 confirms channeling SKILL is not relevant to move interrupts. Is this how P99 works? Unknown but it's not how the EQEmu code works.
Decompile of client shows each hit gets an interrupt roll? Is this how P99 works? Unknown but it's not how the EQEmu code works.
Lower level spells should have a channeling bonus, also mentioned by Rashere. Is this how P99 works? Unknown but it doesn't seem to be how the EQEmu code works.
Bumped the old bug thread. Glad we could circle back on this and I find the post from cd288 in the bug thread hilarious.