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Old 06-23-2011, 02:28 AM
Zuranthium Zuranthium is offline
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Join Date: May 2011
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Quote:
Originally Posted by azeth [You must be logged in to view images. Log in or Register.]
Sounds like you define your group classically as: Warrior Dps Dps Dps CC Heals. In that set up you're looking at damage bouncing off 3-4 people negating any ill consequence other than healer mana.

Whereas, if you're going the 3-4 group member route you might be more inclined to go for a Knight to ensure 1 member takes the punishment while the others deal it.
I wasn't thinking of any specific setup. Exactly who is pulling aggro off the Warrior in any given situation? Have the other melee use non-proc weapons if possible, don't use debuffs right away if those spells are drawing too much aggro, don't use DD's until the target is at 50%, and USE ROOT if needed. If the people in your group who can cast root are getting resisted then you may need an SK or Pally over a Warrior, but that's about it (until you fight MOBs that summon).
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