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Old 06-23-2011, 12:51 AM
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Sarnak

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Join Date: May 2010
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Quote:
Originally Posted by Mirakk82 [You must be logged in to view images. Log in or Register.]
Sure I'm pretty new here but I've noticed a lot of purists wanting a 100% classic experience. Hell, I love it too, and that's why I'm here. But one thing bugs me..
It's not a matter of players wanting that, it's a matter of what the point of the server is based on the words of the people who run it.

Quote:
What is up with mobs fleeing so late in combat (And so slowly)? Clearly this is intended, but it's 100% not the way it used to be. Is this a technical problem that is un-fixable given the coding the devs have to work with? It makes things like snare a laughingstock on this server instead of the integral part of group mechanics like it used to be.

How has this not been vehemently rejected by purist players? I combed the threads and couldn't find an explanation. Surely I'm not the only one who's befuddled by this.


Thanks in advance!
Couldn't tell you specifically why that is or isn't in or if it's even as far from classic as you think (memories get pretty skewed over the years)

But you need to remember that while the goal is 100% classic, they can't just push a button and make it happen. They start with a version of EQ that is incredibly far from classic, then meticulously code changes over time to make things more like the original EQ.
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