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For the receipt of pixels by the less “worthy” by whatever depressing metric (time invested?) somehow impacts their enjoyment of the very same pixels.
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EQ's entirely undergirded by the equation of
time in = pixels out.
https://pbs.twimg.com/media/C2Ofk2-XEAApYBB.jpg
Manastone is one of the highest priced items on market. Buying offers of 165-175k now. Continuous 18-148 hour camp with average around 50-70 hours.
Super rare drops take a long time to drop.... imagine that. And they tend to go for a lot of money.
Dragon/planar boss loot takes 20-30 people hours of poopsocking for a shot at it. Typically, the best items take the most time to get, and thus are the most desirable, and most costly.
People want crap for free. Sorry bros. I know ya'll wanna play the guitar on the MTV. Wrong era (that was 80s, EQ was 90s/00s)
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Folks with no notable commitments in life would naturally prefer to bolster their advantage by keeping systems like /list in place. That others have sorted out systems that happen to make at least reasonably possible for the employed or otherwise committed players to get rare items is a personal affront to them.
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Why don't we give everyone a Manastone? Who has 48 hours? Who has 1 hour? Who has 5 minutes? Why make people camp it at all? When you answer this question, you may have my answer to those wanting to make /list easier.