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Old 09-28-2020, 10:56 AM
cd288 cd288 is offline
Planar Protector


Join Date: Apr 2018
Posts: 4,549
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Quote:
Originally Posted by azxten [You must be logged in to view images. Log in or Register.]
Calm down buddy.

So with further testing I can say that video lag results in more player push. Given the code that EQEmu uses this would result in significantly higher interrupt chance.

Talking a change from 2% chance reduction if you get hit once to 200% chance reduction if you get hit once and a change in moving X/Y axis from .02 to .2.

My new theory is that in EQ live players experienced video lag and lower performance and the EQ client actually moves your player model more if it is lagging when you get hit.

You can test this by taking a /loc before and after being hit and then do the same when alt tabbed to induce some video processing delay (on most systems).

Thus the final conclusion is that similar to Bard AE kiting getting nerfed channeling chance should be about 10x less likely on P99 due to the types of computers people played on back in 1999.
Okay so just to recap here, you're doing a lot of "testing" and writing lengthy summaries of it in this thread without providing any evidence of what things were like in 1999? Okay got it.

I think we can move this to resolved. Or go post this and your "theory" in the bug reports forum and you'll get responded to with a request for real evidence of what things were like in 1999 and THEN you can move it to resolved.