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Old 09-28-2020, 01:46 AM
azxten azxten is offline
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Join Date: May 2010
Posts: 757
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Quote:
Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
Did you really just do all this testing but offer zero evidence that’s things were different during classic? Lol

Like yeah, cool you gathered some data for yourself. But that data just proves that X is X currently...not that X was actually Y 20 years ago
Calm down buddy.

So with further testing I can say that video lag results in more player push. Given the code that EQEmu uses this would result in significantly higher interrupt chance.

Talking a change from 2% chance reduction if you get hit once to 200% chance reduction if you get hit once and a change in moving X/Y axis from .02 to .2.

My new theory is that in EQ live players experienced video lag and lower performance and the EQ client actually moves your player model more if it is lagging when you get hit.

You can test this by taking a /loc before and after being hit and then do the same when alt tabbed to induce some video processing delay (on most systems).

Thus the final conclusion is that similar to Bard AE kiting getting nerfed channeling chance should be about 10x less likely on P99 due to the types of computers people played on back in 1999.