I would be very leery of taking any of the really old guides and discussions at face value. I remember reading some hilariously incorrect stuff on Castersrealm back in the day. We're talking about a period of time where people widely believed Harmony was a mana regen buff, and that sitting too close to a mob's spawn location would make it respawn slower.
For instance, when someone says "[Tash] was almost always resisted on everything that I cast it on," you can pretty much dismiss that statement out of hand. Even if we pretend that tash actually had no negative resist modifier or anything, there's no such thing as a spell almost always getting resisted unless you cast it exclusively on raid bosses or something. No spell will ever get resisted almost always unless you're casting it on high reds. I personally remember tash being unresistable back then, but even if that memory should turn out to be inaccurate, the fact that your reference is a post of such questionable legitimacy really invalidates its citation. The way he describes it, tash would have to have had a +50 resist modifier or something, which we know it never did. The guy was probably 15 years old at the time and had no clue what he was talking about.
Unfortunately, since Everquest's inner workings were so poorly documented and the genre was so new back then, posts from random anonymous players of that day are largely worthless.
Channeling does feel off on P99, though. Even at very low levels you can just chain-cast spells through a mob meleeing you and probably not get interrupted at all except from bash. As I recall, channeling through hits didn't really become common until level 20+ when the skill passed the 100 point mark that tends to be the threshold for dependable success with most binary skills (same as hide, feign death, mend, forage, etc.)
Enchanters used to be even more overpowered here back when troll illusion gave full troll regen and Whirl was always a 12 second stun. Those were the days.
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