Quote:
Originally Posted by Videri
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The reasons I've heard are: gate via vial of swirling smoke (costs 1k), or bind there for CR'ing yourself. Neither is a very compelling reason, to me. I'm pretty sure the firepot bind thing is cool on gate classes that can't port and a huge meh for other classes.
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I was thinking about the utility of this room. I have five developed characters; an sk, rogue, druid, cleric and an enchanter. I can't see any reason for them to bind there.
For the three chars that have bind, I use it tactically. I use it to get around, to get back to camps, to check stuff. I would have to give up that utility.
For my melee chars I need safety and even though it will be camped, its still technically less safe than any other self-selected bind. Also, because I'm on CR, if a rez isn't coming then I'm running to the nearest druid ring, and all the firepot room does is put an extra loading screen between that.
None of the destinations are really useful. The only Kunark connection dumps you in Cabilis West.
I'm trying to think of a reason to bind there. I depend on ports for all my getting around.