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Old 09-25-2020, 11:09 PM
Ivory Ivory is offline
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Originally Posted by M.J. [You must be logged in to view images. Log in or Register.]
I just don't see this method working well on 44+ mobs or doing sustained dps better than a dot using necro once splurt is part of rotations, and unlike shamans spell swapping mid battle is something necros can do if they want to stack lower level dots. So your endgame spell lineup won't be as streamlined as say a shaman with torpor if you're truly trying to get your best DPS, and it will involve some spell scribing.
Well, depends what level range.... and what they are doing.

But let's crunch dem numbers!

A sitting necromancer at 50 gets 39 mana a tick sitting, and 21 standing (as a skeleton).

So, over 5 minutes, that's 1950 mana for the sitting, and 1050 for standing.

What can a necromancer do with 900 mana? Well, let's be generous and say they aren't nuking, but instead get their FULL dot damage (which won't really be happening much in a group, but let's say it).

Ignite blood is 250 mana, for a 1176 damage (over 21 ticks), the best dot you got at 50. Or, 4.7 damage per mana... so 900 x 4.7 = 4230 damage!

Melee damage, over 5 minutes, is 1 swing per 1.5 seconds (it's actually more like 1 swing per second with a haste, but let's give melee a disadvantage). And let's take out proc weapons or specialized target hunting (like a necro proccing for 585 is going to be too strong). Over 5 minutes, that's 200 swings.

So, let's do a rod of annihilation. 40/40....on a necro that will be hitting up to 80, but let's not go too bananas here, let's just say it's 40 on average.

That's 8000 damage.....

BUT we haven't figured in procs!

Vampiric embrace is 62 damage at level 50... and the proc rate per minute is dex / 170 + 0.5.... so with 170 dex, you get 1.5 procs per minute. ((if you go up to 255 dex, your PPM goes to 2... which over 5 minutes, means you get 10 procs over 5 minutes about))

But at the low 160 dex, you have 7.5 proc of 62 damage ....which is 465 damage, JUST from procs of vampiric embrace (this proc rate is the same for the undead legions staff, which is 585 damage x 7.5....or 4387 damage JUST from that staffs procs over 5 minutes). For reference, the nuke necros have is a 210 mana damage spell that does 500 damage.... so vampiric embrace alone is giving you about a free nuke.

So, that takes the total melee damage over 5 minutes to 8465 damage....compared to a FULL damage dot necro to 4230..... less than half....

.......

Now soloing is another consideration, it isn't pure damage... it's also keeping the pet alive. If your pet can easily tank something, then it isn't a problem. But if you are fighting in a dungeon and you can't fear the target around... and your pet can't stomp its way through it.... then, what can you do? Heal your pet a bit, sure.... but it isn't enough, you run into a hard wall where you are racing to kill the target before it kills your pet (then you).

With a melee necro, you stay competitive with damage (actually doing more damage for the same amount of mana you'd get by medding)... BUT you are using your superior self-healing to heal off as much damage as you need till you are out of mana. You don't die until you are out (unlike a pet that will die sooner than that).

For something hitting hard enough that you can't stay face tanking it non stop, you can do an in and out strategy....meleeing a bit, setting up your lifetap dots... but basically acting more as a buffer for your pet. Letting it tank a bit, then stepping in and taking off some pressure (while healing it), and then backing up again to let it tank more with it's health while you heal.

Basically a trade back and forth which can let you face MUCH stronger things than you can elsewise.

I actually tested this with another necromancer in sky. We both were taking turns trying to solo one of the island 1 faeries... and my in and out strategy was able to take it down twice as far as they were before they had to FD it off.

.......

So.... overall, in every way, meleeing is stronger as a necromancer (if you build it right). If you don't... it just won't work... you will get max hit each hit and be just a giant mana-drain. That's why AC is so critical, it slows the rate of HP loss to something more manageable in terms of mana-burn to compensate.
Last edited by Ivory; 09-25-2020 at 11:25 PM..