Bards don't interrupt due to movement when casting spells, which is why their songs (which are spells) and clickies (also spells) don't interrupt. The check in the code for movement spell interrupt is literally, from spells.cpp on eqemu:
if(GetClass() == BARD) // bard's can move when casting any spell...
Sure, you could assume that the multiclassing implementation removes this I guess, but the default would be to assume that it would work the way it currently does if you just tacked on normal spellcasting.
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