Have always tipped extra to porters who add their own personal touch to an otherwise forgettable exchange, like the one druid who hands out complementary bags of caynar nuts on each flight. If a porter makes me come to them, from HH to ramp or FV to coast, they might receive heavier currency than plat, but more or less the same amount. Always tip well regardless (if for no other reason than because people remember and player faction is the most important/hardest to reverse) (but will choose one porter over another if they were more personable), even when human error comes into play, from a sleep-deprived or drunk player; it's somewhat amusing being left behind when the porter casts ring instead of circle or simply forgets to invite/accept invite to group. Also, being ported to the NK druid ring, dead on arrival as an evil race/class. It's definitely made the xp grind and pp farm sessions have more of a D&D feel. The deception checks that occur when players try to take advantage of free corpse-run ports by removing all of their gear beforehand: Fail and you're blacklisted for life. Attempting bribery to modify the DC of persuasion checks: During quakes, opening trade window with a porter, offering hundreds of plat on the condition that they leave your raid competitors behind, giving priority and the advantage to you and your guild members.
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