Quote:
Originally Posted by LazyHydras
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Yea, there's a very small chance for mobs to be interrupted by any melee hit in combat, as well as bash and lvl55+ warrior kick. However, it's not reliable in any way. Push used to be very reliable. Maybe a LITTLE too easy to interrupt mobs by pushing them 5 or 10 yds.
Instead of making the required distance to push greater, it appears like they just removed the ability for push to interrupt NPC spells altogether. Yet, if a player gets hit, especially a non-caster, there's a near 100% chance to have your spell interrupted (including clickies with a cast-time).
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It's implemented properly on TAKP - the place where they poached the code. Not sure why it's so borked on p99. The backstun mechanic also works much more fluidly there and you don't get stun locked when you're pulling mobs.