Quote:
Originally Posted by Jibartik
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Ive wondered if you just randomized all the spawn points, and item drops in the game, you'd get a pretty awesome experience
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Yeah I've been saying this for a long time. Not completely random, because each area of the game should retain its own feeling (Frogloks in Guk/Seb, Gnolls in Splitpaw, etc), but changing things up significantly. Once a script has been decided upon, it doesn't take any extra work to have constantly shifting content for the players to experience, since item drop locations and how many NPC's spawn in a room, or the exact place an NPC spawns, would be everchanging. For the Dragons/Gods it wouldn't be about changing their spawn location, but rather introducing different "henchmen" that spawn whenever they are engaged, making those fights more exciting/difficult and giving everyone something important to do (more tanks and caster DPS would become relevant).