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  #16  
Old 08-30-2020, 05:15 AM
Jibartik Jibartik is offline
Planar Protector


Join Date: May 2015
Posts: 16,899
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Ive wondered if you just randomized all the spawn points, and item drops in the game, you'd get a pretty awesome experience for us old school fans. Hear me out....

Instead of hand mixing everything up, I think it would be cooler if you just took creatures in the game and the items they dropped, put em in a bucket, shook it all up, so they switched who dropped what item, and then had RNG place all all the enemies with their new items, randomly, all over the world.

All the creatures would retain their same level(s) but their items would be random, and where they static spawn in the world would now be totally different. And leave the starting cities alone.

A bloodthirsty ghoul could now be a static spawn where a bard for the mail quest used to spawn.

A bard from the mail quest spawns down where the ghould lord used to spawn.

Nagafin may spawn where that grizzly bear that paths up to the zone-line of BlackBurrow spawned... and he only drops mesh armor lol

I know that sounds insane, but auto randomizing everything instead of hand authoring "second quest" would be so unpredictable, it would feel as confusing and weird and goofy as classic 1999 EQ used to feel.

Like, the only reason to kill naggy in the instance above would be because getting in and out of everfrost was literally impossible if we didn't, as a server put raids together to kill it... but no person in their right mind would ever decide to do something like that in a game...

but something like that would be super fun and challenging and interesting for us to overcome I think.

Think about how weird the dedicated barbarian players would be leveling like to 40 in everfrost before the server finally killed naggy and they could get through BB... It'd be such a randomly weird new experience.

Like nothing would make sense again.

It would be awesome.

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Last edited by Jibartik; 08-30-2020 at 05:33 AM..