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Old 08-26-2020, 08:40 AM
jadier jadier is offline
Sarnak


Join Date: Dec 2019
Posts: 220
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Quote:
Originally Posted by Keebz [You must be logged in to view images. Log in or Register.]
I wonder if you could get perfect solo spawns whether the warrior would be faster.

Warriors have less penalty (potentially 86% vs 120% exp requirements!) and can wear better gear (Rubi BP, Mith 2h, +HP gear, etc.).

Monks of course have mend, a higher bind wound cap, and higher skill caps in general 40-50 (I'm ignoring FD, because we hypothetically have perfect solo spawns in this scenario).

I'm willing to bet the monk would still pull ahead 40-50. The simultaneous lack of skill ups and mobs beginning to hit like trucks really hurts the non-monks. But until the 40's it would probably be in the warrior's favor.
I mean, this is actually knowable. Slaythe in Misty is a "perfect solo spawn" for melee from level ~25 - 29. That said, I'd still bet the monk would win that race due to less downtime. When I did Slaythe, I could kill him twice, then mend, then kill him twice more while mend waited to refresh. Even twinked, I don't know that a warrior could keep up that pace. Plus, in an unlucky series of hits, the monk doesn't have to die or run while the warrior would. But maybe the XP would balance out given the +/- on the two classes? Maybe the uber twinked warrior could start Slaythe earlier than 25? It would be an interesting test.

(side note: even in perfect solo spawns, don't ignore FD: if you and an enemy are both at low health they won't flee. If you feign then immediately pop back up, they will. So even in perfect solo spawns FD helps monks take less damage than another melee might if both mob and player get low)

However, this sort of illustrates the broader point. In a perfect scenario, a super twinked classic non-monk melee is only maybe able to edge out a monk solo, and probably only for the faster pre-40 levels.
Last edited by jadier; 08-26-2020 at 08:44 AM..