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Old 08-24-2020, 05:42 PM
kaizersoze kaizersoze is offline
Sarnak

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Join Date: Jan 2017
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Quote:
Originally Posted by condap99 [You must be logged in to view images. Log in or Register.]

- Not Naggy, Not Vox. Not Hate. Not Sky. Not Trak. Not Chardok Royals. Not Talendor. Not VS. Not VP. Not KT. Not Dain. Not Yeli. Not Tunare. NOWHERE else is this the game of EverQuest. Nowhere else is the single determining factor the number of players you bring to an encounter. And yet, we've let it define inner ring TOV for over a year.

- The simplest answer is to go back to unrooted dragons. Remove all non classic code. Unscrew up the screw up. Ofcourse, that would require admitting that it was a terrible idea that has done nothing but permanently ruin the server (an argument that isn't even worth having because it's so obviously true).

- The next best thing is changing where we compete. The competition should be in determining who gets the mob, at spawn via a race to FTE and engage, just like every other mob.

- There are literally hundreds of camera angles, and plenty of narratives. Any combination could paint a guild in a nefarious light when you're competing on top of each other in north. It's hard enough dissecting fraps when theres a coth mage and 2 FTErs in north, and you're trying to figure out why trains are acting a certain way - but when you have 225 people all casting, sitting, training mobs around - it's a disaster. Having to concede the best mob in the game because there are 50 people standing next to a spawn, and RNG having it aggro 'your' guild member instead of 'their' guild member is absurd, and only points to how stupid the system currently is.
Sorry nobody wants to join freedom and listen to people like you, detoxx and furoar in voice. Idk when Azure Guard is going to realize you need them way more than they need you, but I'm sure forcing them into all your 2x concessions is definitely putting a wedge in that relationship.