Quote:
Originally Posted by Fammaden
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Most everything 2chainz has said makes a lot of sense, but at the same time you have to wonder if there's an ulterior motive since I assume they believe they have all the best racers/FTE'rs in Freedom.
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The ulterior motive questioning should be for people who are arguing for rooted dragons, so that they aren't pullable (just like every. other. single. raid. target.)
Preserving zero competition kills sure sounds like the ulterior motive I would be questioning.
My argument is pretty straight-forward:
- Competing at the spawn point, in NTOV, is unplayable. It's a game of chicken for who will do the more outlandish engage, with more adds and more trains away that rewards exactly 1 metric: how big is your force.
- Not Naggy, Not Vox. Not Hate. Not Sky. Not Trak. Not Chardok Royals. Not Talendor. Not VS. Not VP. Not KT. Not Dain. Not Yeli. Not Tunare. NOWHERE else is this the game of EverQuest. Nowhere else is the single determining factor the number of players you bring to an encounter. And yet, we've let it define inner ring TOV for over a year.
- The simplest answer is to go back to unrooted dragons. Remove all non classic code. Unscrew up the screw up. Ofcourse, that would require admitting that it was a terrible idea that has done nothing but permanently ruin the server (an argument that isn't even worth having because it's so obviously true).
- The next best thing is changing where we compete. The competition should be in determining who gets the mob, at spawn via a race to FTE and engage, just like every other mob.
- There are literally hundreds of camera angles, and plenty of narratives. Any combination could paint a guild in a nefarious light when you're competing on top of each other in north. It's hard enough dissecting fraps when theres a coth mage and 2 FTErs in north, and you're trying to figure out why trains are acting a certain way - but when you have 225 people all casting, sitting, training mobs around - it's a disaster. Having to concede the best mob in the game because there are 50 people standing next to a spawn, and RNG having it aggro 'your' guild member instead of 'their' guild member is absurd, and only points to how stupid the system currently is.