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  #35  
Old 06-20-2011, 06:28 PM
greatdane greatdane is offline
Fire Giant


Join Date: Jun 2011
Posts: 684
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If you want to balance the game, you'll have to change just about everything. Make warrior aggro easy and you've erased knights from meaningful existence. Make ranger in line with the other top DPS and you've made the best DPS class in the game, considering their ability to SoW, root, snare, track, invis and so on. There is some measure of balance in good old Everquest, it just isn't very kind to the players. The classes were apparently not designed to be equally strong but rather equally appealing to the player in one way or another. Druids and rangers were hugely popular classes despite their weakness, and that's because they can do so many things and are convenient and versatile to play. If you're a casual player who wants to be able to do many things without caring too much about being the best at any, druid is the perfect choice - you can solo, you can group as either healer or DPS, you don't have to worry about travel, and people will often want your help. Same thing with rangers - you can tank or DPS and you have almost every general type of spell available to you, they're just mostly weak. Turn rangers into rogues with the huge variety of utility that rangers have and there would be no reason to play a rogue.

Analogies are perfectly valid. Don't get frightened and defensive whenever someone mentions WoW. There's no need to be reactionary. People were pretty happy with the classes in the beginning, and it's not until we all started playing with math and efficiency in mind instead of immersion and relaxed enjoyment that we started to care that some classes had weaknesses that didn't correspond to their strengths. It's a change of mentality, one that was amplified by WoW's mainstream lowest-common-denominator style of playing and now manifests as a complete inability for many players to adapt to the classes in their group.

What you want to do is switch the imbalances around. Give warriors built-in aggro that allows them to hold it reliably and easily and they would be the best tanks for everything, dwarfing out paladins and shadowknights. Then you'd have to buff those two classes. Make rangers do as much damage as monks and rogues and you'd have to give those classes similar utility and versatility. There's no point trying to fix the classes because they'd all need so much fixing that this wouldn't be the same game. You can't try to fix everything while preserving the classic feel, because part of the classic feel is the class structure.

Besides, trying to argue for changes like these is useless. They won't do it. It's not a matter of convincing the developers. You'd have to murder and usurp them. The entire point, the defining property and purpose of existence of this server, is to copy the way the game was. Every month someone comes in trying to spearhead some silly "fix", and every time people have to tell them that it won't happen, not necessarily because the fix is bad but because it cannot happen. Why would you come to the one server that revolves fully around the ideal of getting as close to 100% identical to classic Everquest and try to suggest the exact opposite? It's futile.